Regain Specifics: I'd like to create a healing spell, ideally tier one so it's accessible to everyone. I'm picturing the spell as one that can handle minor injuries (shallow cuts, bruises, ease a sprain) pretty easily. Anything more like a bone break or deep cut wouldn't get healed, but you could ease some pain/maybe stop bleeding enough for bandaging. Doesn't treat illnesses or blight.
Basically something that the injury prone can use to handle minor injuries picked up in training, and keep themselves together enough to get to a proper healer in a major incident.
I would also like the mechanics to be based around borderlines, creating a symmetry as borderlines as a thing that can shield, cut, and heal. Also making them based around borderlines versus a song spell or shinki spell makes them more accessible for everyone, as well as a spell that can be used on everyone.
The way the spell works is similar to Kimi's knife cleric ability: with a hand in halberd position, the shinki focuses and creates a circle around the wound. When the circle is complete, a borderline is cast to close the wound over the drawn area. This requires the shinki to focus and expend energy on casting and holding the borderline as it heals.
Regain on 4/14/18 | Tier 1 Custom Spell
Basically something that the injury prone can use to handle minor injuries picked up in training, and keep themselves together enough to get to a proper healer in a major incident.
I would also like the mechanics to be based around borderlines, creating a symmetry as borderlines as a thing that can shield, cut, and heal. Also making them based around borderlines versus a song spell or shinki spell makes them more accessible for everyone, as well as a spell that can be used on everyone.
The way the spell works is similar to Kimi's knife cleric ability: with a hand in halberd position, the shinki focuses and creates a circle around the wound. When the circle is complete, a borderline is cast to close the wound over the drawn area. This requires the shinki to focus and expend energy on casting and holding the borderline as it heals.
(Original regain)